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Garrett Fredley (Software Engineer, Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Vault Recording: TBD
Audience Level: All
Game development is a fast-paced field with titles coming out by the hundreds each year. Not only that, each year older titles are being re-released with higher graphical fidelity and improved mechanics. Are you prepared for the future? To analyze the preservation of IPs, Electronic Arts' Garrett Fredley will expose the struggles and challenges of his work preserving releases for multiple AAA sports franchises and detailing processes that can apply to nearly every game team.
Issues addressed in this session include the construction of guidelines for how preserved work that correlates to several teams (engineering, content, marketing, web and mobile companion apps, etc) should be handled, and convincing teams to follow protocols that best support future re-mastering (convincing them to keep documentation, utilizing version control solutions, etc).
This becomes increasingly complex for large-scale organizations like Electronic Arts; even more so, given their sports titles being some of the largest and most complex franchises in their portfolio. Tech issues include the challenges around leveraging tools and technology to take existing, production work and translating that into an "archived" state at such a rate that it can support yearly release cycles such as their sports franchises. This talk will provide practical tips for organizations of all sizes on preservation.
This talk will provide an understanding of the value in preserving content and work, and specifically how tools such as Chef / configuration as code, Jenkins / JobDSL, and the nature of virtual machines can radicalize the speed and efficiency of the archival process, not only for their headlining sports titles, but for every other title developed by the company.
This talk is perfect for project managers, development leads, or those interested in discovering new methods of content management. While no previous experience is required, a short background in programming with help juxtapose some of the technical solutions with familiar concepts.