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Game VR/AR: AR Game Design 101

Laura Warner (Senior Game Designer, Niantic)

Kirsten Koa (Senior Software Engineer, Niantic)

Location: Room 2010, West Hall

Date: Tuesday, March 17

Time: 4:40pm - 5:10pm

Pass Type: All Access Pass, VRDC Add On - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

At Niantic, we want players to explore as much of the world as they can, utilizing our technology to see things in a new and exciting way. With this as our goal, together we will take a look at how we successfully enhanced Pokémon Go's AR experiences, brought Pokémon to life for our Trainers, and share best practices for applying Game Design principles to AR.


Learn how the team behind one of the most popular AR games tackles the challenges of blending the digital world with every-day real world experiences. Get insight into the core Game Design principles we rely on when crafting fun and exciting AR experiences for our Trainers.

Intended Audience

Join this talk if you are a game designer, artist or developer looking for inside knowledge on how Niantic is enhancing the real world through AR technology.