GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Game VR/AR: From Inception to Final Delivery: The Making of 'The Walking Dead: Saints & Sinners'

Peter Akemann  (CTO, Skydance Interactive)

Todd Adamson  (Creative Director, Skydance Interactive)

Date: Monday, July 19

Time: 2:00pm - 2:30pm

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

The Walking Dead: Saints & Sinners was one of the most successful VR titles of 2020. Following its launch across all major VR platforms, the game has grossed more $30M to date and earned numerous awards and nominations, including VR Game of the Year from multiple industry publications and organizations. In many ways, The Walking Dead: Saints & Sinners has become one of the benchmark titles that defines AAA VR.

This post mortem will be an unflinching look at three years of development from a Production, Design and Technical perspective, from a rocky start through the many highs and lows along the way, to eventual success that exceeded our highest expectations.

Skydance Interactive will share as many key insights and as much hard data to guide and advise future VR developers as we all take on more complex and ambitious projects in the future.

Takeaway

Attendees will get a deep dive behind one of the most ambitious and successful VR projects to date. They will gain key learnings from Production, Design and Technical perspectives, and come away with a trove of hard internal data and metrics that can serve as guideposts for future development.

Intended Audience

This talk is intended for all game developers interested in Virtual Reality game development, with a special emphasis on larger more complex games.