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Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)

Allena Hail (Lead Artist, Funomena)

Location: Room 2010, West Hall

Date: Monday, March 16

Time: 5:30pm - 6:30pm

Pass Type: All Access Pass, VRDC Add On - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

The Quest is a new and exciting device, but has very different needs for performant rendering than traditional VR or mobile devices. This talk will cover techniques for creating art and rendering pipelines which perform well on Quest but still achieve a game's visual target. It will discuss lighting, shaders, models, post-processing, FX and more, as well as what choices to make while implementing and creating art for games on this device.

Takeaway

Attendees will leave with a deeper understanding of what kinds of rendering techniques may cause problems on mobile VR devices, what artistic choices they can make to avoid these problems, and how choosing a mobile VR platform will impact their art pipeline.

Intended Audience

The intended audience member is, or has an interest in, developing for the Quest, but doesn't have much hands on experience with optimizing the art pipeline for that platform.