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Games for Health: A 2020 Update

Noah Falstein  (President, The Inspiracy)

Date: Thursday, August 6

Time: 6:00pm - 6:45pm

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass - Get your pass now!

Topic: Advocacy

Format: Community Content

Vault Recording: Video

Audience Level: All

The games for health sector has been enjoying impressive growth recently, yet still is flying below the radar of many GDC attendees. This session will provide a taxonomy of the field, defining the various purposes of apps and devices involved, explaining the difference between Digital Health, Digital Medicine, and Digital Therapeutics, and describing how and to what extent games and game technology are involved, using real companies and products as examples. XR, mobile, and multiplatform approaches will be included. Notable developments of the previous year will also be surveyed and used to illustrate important archetypes of emerging games for health applications.


Attendees will gain an understanding of the structure of "games for health", and how game developers both at the individual and company level are currently involved. It will be suitable for all levels as an introduction to the field and a deeper dive into emerging classifications and trends.

Intended Audience

All audiences - those new to Games for Health will gain an understanding of the breadth of this fast-growing field, while veterans will get a high-level view of its structure, and recent significant developments and trends.