GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Games Research and User Experience Roundtable: Foundations, Past, Present, & Future (Presented by the IGDA)

Hannah Murphy  (Senior User Researcher, Activision)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: TBD

What is GRUX and how did GRUX start? What does the GRUX field look like now and what has that looked like at both the AAA and indie level? Where is it headed? Presented by the Games Research and User Experience (GRUX) SIG IGDA this roundtable will be run in a single group setting and discuss what GRUX is, what the industry looks like today compared to where it has been, what it looks like in a AAA setting vs an indie setting, and where it’s headed.

Takeaway

This roundtable is for both newcomers and advanced games research and user experience (GRUX) professionals alike, but will more heavily focus on working games user researcher (GURs) and challenges they have faced/obstacles they've overcome as the industry has grown over the years and continues to do so. Ultimately, we want attendees to come away with a high-level understanding of what GRUX is, how it has evolved, and where it's headed.

Intended Audience

Working or former games user research (GUR) professionals and those who work with GURs or in related fields, such as UX Designers, Academics, professional game developers, beginners in their games research and user experience career/those wanting to break in, and anyone who wants to know more about research in the games industry.