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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Games Research and User Experience Roundtable: Insights and Innovation (Presented by the IGDA)

Lanie Dixon  (Director of Insights, Ubisoft Montreal)

Location: Room 203, South Hall

Date: Thursday, March 21

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

From the moment of conception to the release of a game, Games User Research (GUR) is an important element of the game development cycle at several stages as it provides the opportunity for a temperature check on the intentions behind the designs and offers suggestions on pivots to match those expectations. Games user research aims to help designers and stakeholders achieve their vision of making better games. This roundtable covers an overview of what GUR is, a snippet into where it may fit in indie game and AAA game development, and a chat with senior developers and researchers. It ends with a discussion about innovation in GUR and where it can go from there.

Takeaway

This roundtable discussion will provide insights into what user experience research is within video games, the differences between games user research (GUR) for indie developers and AAA developers, insights from those who have years of experience in the games industry, and where games user research stands to innovate and grow in the upcoming years.

Intended Audience

Those who are interested in seeing where research fits in the game development cycle (either as someone newly coming into the games industry or as someone around a while but might not have worked with research within their role(s)), veterans who have their own experiences and thoughts to share with others similar, and overall those who are interested to see where games user research will be in the future as different technologies are developed.



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