GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Games that Change Lives: Social Impact Done Right

Elizabeth Maler (CEO, Abiding Bridge)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: TBD

Audience Level: All

Elizabeth Maler released two indie social impact games: 'A Normal Lost Phone' and 'Another Lost Phone: Laura's Story'. Both games were successful critically, commercially, and as social impact tools. In this talk, she presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their impact. She also discusses the responsibility of artists to think about the messages they propagate with their games and how to ensure the best possible representation of the people they want to talk about.

Takeaway

Attendees learn best practices for creating social impact games. They learn how to work with experts and how to create test protocol to ensure the impact of their games.

Intended Audience

There is no prerequisite knowledge necessary to understand the content of the session. Attendees who will benefit the most from this presentation are those who want to create social impact games.