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Games User Research Roundtable (Presented by the IGDA)

Mei Cheng  (UX Designer, Independent)

Location: Room 304, South Hall

Date: Friday, March 21

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass - Get your pass now!

Track: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

The games user research roundtable is an open discussion forum for topics concerning user research and design within games. The moderator will provide starter questions and guide the conversation. Topics will include anything from best practices, emerging technology, team structures and processes, and the unique challenges and opportunities of our discipline. All attendees are welcome to listen, share, and learn from one another.

Takeaway

Attendees will learn about the latest practices, processes, and tools for games user research. They will also hear a range of perspectives concerning the state of our discipline, such as industry highlights, concerns, and areas for growth. The moderator will manage the discussion flow to allot time for each topic.

Intended Audience

All attendees are welcome. Those currently working on games user research will benefit most from this discussion. This includes the many developers who do some form of research (such as playtesting and market research). We invite attendees to network and continue the discussions following the roundtable. Veterans are especially welcome to attend and share their wisdom and experience.



Connecting the Global Game Development Community