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Gamifying Creativity in 'Chicory': A Colorful Tale

Greg Lobanov  (Indie, Independent)

Location: Room 2005, West Hall

Date: Wednesday, March 23

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

They said it was an impossible design problem to gamify creativity. But is it REALLY??? Okay, yes, it basically is. But that didn't stop us from trying! Come with me on a journey of game design workarounds, shortcuts, tips and tricks I utilized while making Chicory: A Colorful Tale, and how we apparently surmounted the impossible problem of making a game about being creative. In the process we'll talk about some ideas that worked and some that didn't; we'll talk about how we built a story that centered the player's creativity; and we'll talk about how we made a game that's fun and "crunchy" without imposing challenge.

Takeaway

Learn a wide variety of do's and don'ts when designing a "creativity" game. Explore alternative design paradigms that create a sense of player progression without imposing frustration or expecting the player to complete menial tasks.

Intended Audience

Game designers and directors at any level who are curious about making experiences that center player creativity.