View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Kurt Heiden (Sr. Product Communications Manager, Bose Automotive (and IASIG Chair))
Athan Billias (Chief Operating Officer/Executive Board, MIDI Association)
Francois Thibault (Senior Director, Innovation, Audiokinetic)
Brett Crockett (Vice Presidence of Sound Technology R&D, Dolby)
Location: Virtual GDC Platform
Date: Friday, March 25
Time: 11:30 am - 12:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass - Get your pass now!
Topic: Advocacy
Format: Roundtable
Viewing Experience: Virtual
Vault Recording: Not Recorded
The Interactive Audio Special Interest Group of the IGDA presents a look at automotive audio and how development of autonomous vehicles may present surprising opportunities for game audio professionals.
Join this session that includes experts from Audiokinetic, Bose Automotive, and the MIDI Association to discuss the future of autonomous vehicles, and how this growing market is ripe for game audio professionals to make their mark.
You will gain an understanding about the current state of autonomous vehicles, audio needs for future vehicles, and how tools are in development for sound designers and composers to be a part of it all.
Sound designers, composers, audio engineers, and anyone involved in audio for games.