GDC 2025 Session Viewer
Gaussian Splatting with Unreal Engine
Adam Andrzejczak (Technical Director, Black Drakkar Games)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Visual Arts
Format: Lecture
Vault Recording: TBD
Audience Level: Intermediate
Forget polygons—there's a new primitive in town: 3D Gaussians! This talk introduces Gaussian Splatting, a novel approach to game graphics, and demonstrates how to integrate it into Unreal Engine 5 using Niagara particle systems. You'll learn how to create 3D models or entire scenes from everyday photos, virtual environment screenshots, or AI-generated imagery, unlocking new possibilities for artistic expression and game design. The speaker will cover technical challenges, provide solutions, and showcase examples of how Gaussian Splatting enhances real-time game graphics. Expect some cool VFX that you'll be eager to recreate at home.
Takeaway
Attendees will learn about integrating Gaussian Splatting with Unreal Engine and understand how this technique, utilizing Niagara particles, could extend game graphics beyond traditional rendering methods. The session will demonstrate 3D models creation from screenshots, photos, and AI, highlighting technical details and potential applications, including examples of non-trivial visual effects.
Intended Audience
This talk is designed to appeal to tech artists, VFX artists, art producers, and anyone interested in innovations in game graphics and the practical potential of Unreal Engine 5.