GDC 2025 Session Viewer
GDC Main Stage: From Idea to Action: Lessons from a New Accessibility Initiative (Presented by The Entertainment Software Association)
Aubrey Quinn (Senior Vice President, Entertainment Software Association)
Paul Amadeus Lane (Accessibility Consultant , Amadeus 4th Corp)
Amy Lazarus ( Director, Player Inclusion, Electronic Arts)
Dara Monasch (Product Manager, Google)
Anna Waismeyer (Senior Accessibility Research Lead, Microsoft/Xbox)
Steven Evans (Senior Technical Program Manager, Nintendo of America)
David Tisserand (Director, Accessibility, Ubisoft)
Location: GDC Main Stage, West Hall, Street Level
Date: Thursday, March 20
Time: 12:15 pm - 1:15 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Advocacy, Special Event
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
Tens of millions of Americans live with some form of disability, and the video game industry is continuing to work to ensure that more people can experience the power of play. Join Entertainment Software Association Senior Vice President Aubrey Quinn, renowned accessibility consultant, speaker and journalist Paul Amadeus Lane and accessibility leaders from five tech and video game companies - Electronic Arts, Google, Microsoft, Nintendo of America and Ubisoft – to learn about a new accessibility initiative meant to improve the player experience for more people. Additionally, hear from panel participants about the importance of coming together as a coalition for the benefit of the greater player community.
Takeaway
Join this session to learn about this important new accessibility initiative, as well as how six organizations came together to support a single idea and create an industry-wide program designed to bring the power of play to more people.
Intended Audience
All are welcome, no prerequisite knowledge necessary. This panel is most applicable to developers and other corporate professionals, as well as anyone with interest in accessibility in games.