View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
David Anfossi (Head of Studio, Eidos-Montréal)
Mike Wilson (Founding Partner, Devolver Digital)
Location: GDC Main Stage, West Hall, Street Level
Date: Wednesday, March 23
Time: 12:30 pm - 1:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass - Get your pass now!
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person/Virtual Livestream
Vault Recording: Video
In this installment of the GDC Main Stage, ‘The Developer’s Renaissance’ is a multi-part presentation about the future of game development and the evolving workplace. It’s an introspection about how the pandemic allowed the industry to reexamine how things are done—figuring out what’s important (and perhaps what’s not), and how things can be better moving forward. Topics include: finding the right balance in a remote/hybrid work environment, taking a stronger approach to addressing diversity, equity, and inclusion in the workplace, and empowering developers to “kill it with kindness.”
Reimagining Eidos-Montréal: Shifting Our Organizational Structure by David Anfossi (Head of Studio, Eidos-Montréal)
The pandemic pushed video game studio Eidos-Montréal to rethink their balance between well-being and efficiency in a remote/hybrid work environment. They worked to adapt their organizational structure, exploring ways to do things differently and engaging their staff in between ways. Sometimes, the results were great; other times, they had to go back to the drawing board. In this Main Stage session, head of studio David Anfossi will be sharing some of Eidos-Montréal’s findings during this transition.
Diversity, Equity, Inclusion & Belonging: Sony Interactive Entertainment’s Journey to Improve DE&I During the Pandemic and Beyond by Davina Mackey (Director, PlayStation Studios QA & President, [email protected])
Since the start of the pandemic, there have been racial and gender-based current events that have impacted organizations across the globe, including the video game industry. Some organizations made a conscious decision to remain silent. Others responded with commitments to support social justice initiatives and advocate for diversity, equity, and inclusion (DE&I). In this session, Director of Support Services and Operations & [email protected] Employee Network President Davina Mackey will share what initiatives Sony Interactive Entertainment chose to take a stance against racial injustice and increase its efforts to support DE&I.
Killing it with Kindness and Intention ...Devolver and Beyond by Mike Wilson (Founding Partner, Devolver Digital)
Devolver Digital started as a scrappy, punk rock group of five industry veterans and outlaws with a mission to elevate indie games—without compromising artistic or business integrity. In this session, co-founder Mike Wilson reflects on what he considers the keys to the small team’s successful run over the past 12 years, and where he plans to take those hard-learned lessons into the future: Through purpose, intention, and integrity, all of which is grounded in basic kindness.