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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

GDC Masterclass: Creating and Designing with Your Own Pattern Language

Christopher Barney  (Professor & Game Designer, Northeastern University)

Pass Type: GDC Masterclass Pass - Get your pass now!

Topic: Design

Format: Workshop

Vault Recording: TBD

Audience Level: 1-5 years

For new designers, the scope of game design is so large that it is impossible for any finite curriculum to teach them everything they need to know. For veteran designers, combining a career's worth of design technique and expertise into unified intentional designs is a difficult task. This class introduces a practical way to help designers synthesize their existing knowledge and understand the ways that the techniques that they know interact and how each affects their overall design.

This course will introduce the idea of Game Design Patterns and a Pattern Language. It will walk students through the process of creating their first pattern. Students will form small groups and create additional patterns. Groups will work together to connect their patterns into a larger Pattern Language. Finally, students will complete a group design exercise based on a selected set of patterns.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the pass and pricing page for more details and secure your spot today!

Takeaway

You will learn:
The definition and history of Design Patterns and Pattern Languages.
The process for creating your own game design patterns to help you solve thorny design problems.
The process for connecting patterns together into a Pattern Language to solve complex problems or create full game designs.
How to record your patterns and access patterns created by others in the freely available Pattern Library.
How to use a set of patterns as the basis for a unique design.
You will leave the course with the experience of creating and using 5 or more original design patterns.

Intended Audience

This course will be valuable to many different groups, from new game design students, to design team leads to game design professors. Each will find different uses for the techniques discussed in the course, including facilitating clear communication between those groups!