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Gearing Up Millions of Armor Combinations in 'Dauntless'

Jean-Marc Belloncik  (Lead Technical Artist, Phoenix Labs)

Location: Room 2005, West Hall

Date: Wednesday, March 23

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming, Visual Arts

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Dauntless is an online action RPG where players can express their inner Slayer by customizing their look using hundreds of unique armor parts, resulting in millions of possible combinations. In this talk we take a look at how we constructed our modular armour system, built a pipeline to support testing every possible armour combination, and how automation enabled our team to succeed. We'll cover aspects of the design process that allow us to stay ahead of the production conveyor belt, the systems and processes at play ensuring that each customized armor set looks its best, and the automation toolset developed to streamline the pipeline and validate our content early.


Attendees will get an insight into managing an art pipeline consisting of millions of possible armour combinations Including some of the challenges we face in producing content in a continuous delivery cycle, and the systems at play to help us achieve these goals.

Intended Audience

This session is intended for artists, tech artists, and designers alike, as well as anyone curious about content automation.