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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

'Genshin Impact': Crafting an Anime Style Open World

Haoyu Cai  (CEO & Producer, miHoYo)

Date: Thursday, July 22

Time: 4:20pm - 4:50pm

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

Differentiating from the photorealistic game world, Genshin Impact presents a non-realistic anime-style open world. Haoyu 'Hugh' Cai, the Producer of Genshin Impact and CEO of miHoYo, shares some essential thoughts on the significant difference of composition and execution in these two art styles. The presentation covers a range of ideas behind Genshin Impact including the fundamental logic of choosing the anime art style and art core pillars, the path of character and setting design, the pipeline of creating an anime-style open world, and the key features helping game design. The Producer of Genshin Impact reveals more details of crafting this global hit as his debut at GDC 2021.

Takeaway

Attendees can explore some ideas of Genshin Impact, including the choosing of anime style, character/stage design, pipeline and some key features in a NPR world.

Intended Audience

Generally for everyone. A few parts need basic rendering knowledges.