Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Haoyu Cai (CEO & Producer, miHoYo)
Date: Thursday, July 22
Time: 4:20pm - 4:50pm
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
Differentiating from the photorealistic game world, Genshin Impact presents a non-realistic anime-style open world. Haoyu 'Hugh' Cai, the Producer of Genshin Impact and CEO of miHoYo, shares some essential thoughts on the significant difference of composition and execution in these two art styles. The presentation covers a range of ideas behind Genshin Impact including the fundamental logic of choosing the anime art style and art core pillars, the path of character and setting design, the pipeline of creating an anime-style open world, and the key features helping game design. The Producer of Genshin Impact reveals more details of crafting this global hit as his debut at GDC 2021.
Attendees can explore some ideas of Genshin Impact, including the choosing of anime style, character/stage design, pipeline and some key features in a NPR world.
Generally for everyone. A few parts need basic rendering knowledges.