GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'Genshin Impact': Creating Time-Limited Open Worlds for Summer Events

Terry Li  (Lead Level Designer, miHoYo Co., Ltd.)

Location: Room 303, South Hall

Date: Friday, March 22

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Designing open worlds is one thing, designing them for time-limited events is another. The latter requires designers to use core elements of the event format, such as time-limitedness and event phases to deliver unique exploration experiences to players.
In this session, Terry Li introduces the creative workings of Genshin Impact's highly anticipated summer event maps which have been ongoing since 2021.
By analyzing some examples over the past three years, Terry aims to equip attendees with a set of design tips that are critical to creating memorable event maps, a task and challenge that could be faced by most live-op games. He will dive deeper into the techniques applied to time-limiting theme quests, creatively and naturally revealing new regions, and aligning activities with the open-world exploration experience.

Takeaway

Attendees will gain insight into how Genshin Impact's design team treats the key elements of in-game events as driving factors for event maps. They will leave with a set of tips on theming quests, revealing regions, and integrating in-game activities into event maps.

Intended Audience

While open to anyone, this talk is most beneficial to level, quest, and system designers who focus on live-op open-world games. It is suitable for people of all levels of experience.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon