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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Get Moving in MR: Building the Future of Immersive Health and Fitness (Presented by FitXR)

Sam Cole  (CEO & Co-founder, FitXR)

James Senior  (Head of Product, VR & AR Experiences, Meta)

Sara Cohen  (VP, Content Creation, Headspace)

Peter Banks  (Senior Director of Marketing, Games & VR, MLB)

Location: Room 2011, West Hall

Date: Thursday, March 21

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Design

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate

FitXR

Mixed reality is changing the way we live, work and play, and has the potential to revolutionize all aspects of health and wellness. We are currently witnessing an exciting shift towards sports and fitness MR/VR applications, emerging as the second most popular use case on platforms like the Meta Quest. During this panel, developers will hear from industry leaders in virtual reality, to discuss the dynamic opportunities unfolding in this growing sector, offering a unique perspective on what's next in MR, haptics, biotracking, and more within sports and fitness games.

Takeaway

This talk will inform and empower game developers by providing a forward-looking perspective on sports and fitness applications in VR. By attending this session, developers will gain a competitive edge, an understanding of the required skills for developing in this niche, and how to excel from a technical standpoint.

Intended Audience

This presentation will be geared towards game developers looking to expand their skills beyond games. This discussion will provide a roadmap for transitioning into sports and fitness applications, whether as a new job or project, equipping developers with the skills needed to thrive in this dynamic field.



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