GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Getting The Most From Your Vulkan Applications with NVIDIA Nsight Graphics (Presented by NVIDIA)

Jeffrey Kiel (Senior Manager, Graphics Tools, NVIDIA Corporation)

Location: Room 153, South Hall

Date: Thursday, March 21

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

Are you struggling to understand why your graphics application isn't performing the way you think it should? Have you added new features only to see new rendering bugs and your frame rate fall? NVIDIA will discuss how NVIDIA Nsight Graphics provides tools to solve some of the most puzzling graphics rendering and performance problems. NVIDIA will walk you through real-world examples that show how use NVIDIA's developer tools to solve these issues and more. Learn how to use the Frame Debugger to find those pesky rendering anomalies, and how to dig into the GPU performance metrics provided by the Range Profiler to decode your performance issues. NVIDIA will also cover how to harness GPU Trace to better understand how your application is utilizing the vast parallel computing resources of the shader units. Come ready to unleash your inner GPU Ninja!

Takeaway

How to use Nsight Graphics to debug and profile Vulkan applications.

Intended Audience

Graphics Programmers