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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Getting the Most Out of an Entry-Level Games Job

Hannah MacLeod  (Game Writer, Crystal Dynamics)

Date: Wednesday, July 21

Time: 9:40am - 10:40am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

Inspired by her time at Telltale Games as a Creative Development Assistant (as obtuse a title as it sounds), Hannah MacLeod (Marvel's Avengers, Minecraft: Story Mode Season 2) gives junior developers and interns practical advice to turn any entry-level position into the educational opportunity to start a game career off on the right foot. From taking notes in meetings to volunteering for scratch VO (and what that is), "underpromise, over deliver" has never been more prescriptive. Whether the entry-level job is at a large studio, small studio, or remote, Hannah has the practical toolkit to take advantage of the proverbial foot-in-door.

Takeaway

Attendees will learn how taking off their (literal or metaphorical) headphones, taking notes in meetings, volunteering for scratch VO, taking advantage of new hire training for the position you want, and more can give them everything they need to know to move forward in their games industry career.

Intended Audience

This talk is intended for those who already have their first games industry opportunity and aren't sure what to do next (this talk is not intended to teach how to get these opportunities). Interns and Junior developers both welcome.