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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Kenneth Burgess (Release Coordinator, GIANTS Software)
Location: Room 2000, West Hall
Date: Thursday, March 23
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
The Farming Simulator franchise is a beloved simulation title, enjoyed by millions of players around the world. In this talk, we will be sharing insights into the production pipeline of such a unique sandbox game, and how GIANTS Software navigates the process from pre-production to fully released builds across all platforms. We will also delve into how a small team of 80 people is able to bring 400+ assets into the main title, and how we build our code and assets on a daily basis to ensure that both our internal team and external partners are supplied with the most recent builds of the game.
Additionally, we will have a quick post mortem on the challenges that cross-play posed for us in FS22 and how we overcame them. We will also explain how we closely work with our modding community to bring user-generated content into the game on all supported platforms via our in-game ModHub.
Overall, this talk will provide a comprehensive look into the development and production pipeline of the Farming Simulator franchise, showcasing the various processes and tools that we utilize to create and deliver a successful game, and how we work with our community to bring new and innovative features to the game.
Our goal is to provide a transparent and informative look into the development process of a successful sandbox game like Farming Simulator, so that other teams and developers can learn from our experiences and potentially implement similar techniques in their own products. Additionally, this talk aims to help other teams who are working on similar projects, giving them insight on how to manage and optimize their resources, improve quality assurance and publishing process and how to better engage with their community to create a better game.
Our intended audience for this talk includes game developers, producers, artists, and managers who are interested in learning about the production pipeline of a successful simulation game like Farming Simulator. The talk will not require any technical knowledge, as it will focus more on the concepts and principles behind the development process, making it accessible to anyone interested in learning more about game development.