View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Emma Bridle (Director of Customer Voice, World's Edge, Xbox Game Studios)
Savannah Harrison (Senior Producer , World's Edge, Xbox Game Studios)
Location: Room 3014, West Hall
Date: Thursday, March 24
Time: 4:00 pm - 5:00 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design, Production & Team Management
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Join Age of Empires' Director of Customer Voice as she talks about the value, logistics and lasting effects of giving players a seat at the development table from early in development. With examples of how pre and post release feedback helped shape flagship titles Age of Empires II: Definitive Edition and Age of Empires IV, this talk will take you on the journey from small community council to a growing GaaS playerbase. Emma has console and PC gaming experience garnered from years at Xbox Game Studios at Rare (Sea of Thieves) and World's Edge (Age of Empires). She's helping to inform how others engage with players early and continue to do so throughout their game's journey.
This talk will show you ways to formalize a feedback program for your title. It will offer insight into gaining player trust and retention, constructing feedback pipelines for game teams and how diverse perspectives can improve your game pre and post-launch.
This talk would benefit designers, producers, project leadership and anyone in player engagement. It will show how cross-discipline collaboration can build a strong feedback program that can benefit all areas of a project. No technical knowledge required, just an openness to learn from us and your players.