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Giving Your Game the Best Chance of Success with the Cloud (Presented by Amazon Web Services)

Tristan Greaves  (Solutions Architecture Leader, Amazon Web Services)

Location: Room 2009, West Hall

Date: Friday, March 25

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Production & Team Management

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: Prefer not to say

Amazon Web Services

AWS has helped studios of all sizes successfully launch many games, from indie studios to the likes of Ubisoft and Epic. This gives AWS unique insight into what behaviors and actions give studios the best chance of their game being a success. In this session, Tristan Greaves, Game Tech Solutions Architecture Leader, dives into the lessons learned from his team supporting customers in launching and running their games on the cloud. What sets you up for success? What could put your launch at risk? And once your game is out there, how can you keep up the momentum?


Attendees will learn the behaviours and actions that have allowed studios to get the best value from the cloud for their games, ensuring both initial success and continued growth. This will include how AWS supports studios through the key phases of Build, Run and Grow in the lifecycle of games.

Intended Audience

This session is intended for anyone with an interest in ensuring that their teams are executing using the cloud in the most effective way possible: Patterns, not anti-patterns! No previous knowledge is required.