GDC + VRDC 2019 Session Scheduler

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glTF and WebGL (Presented by Khronos)

Patrick Cozzi (Principal Graphics Architect, Cesium)

Ken Russell (Software Engineer, Google, Inc.)

Location: Room 2020, West Hall

Date: Tuesday, March 19

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

WebGL has become a ubiquitous mechanism for displaying interactive, high-performance graphical content on the World Wide Web. glTF 2.0, which includes Physically Based Rendering (PBR) materials, has become the runtime format of choice for transmitting high-performance 3D models.

This session will present the current state of both the WebGL API and glTF file format. The latest features of both will be demonstrated, as well as how each is being used in the wild. The glTF roadmap will be covered including next-generation materials and compressed texture transmission (CTTF).

Takeaway

An understanding of how to develop and deploy web content and games utilizing both the WebGL API and the glTF file format. Comprehensive coverage of the current libraries, engines and tools available. Confidence in creating a first web-based game project or upgrading the graphical functionality of an existing one.

Intended Audience

Game developers interested in leveraging the Web's frictionless deployment to get more eyeballs on their content. Engine and tool developers and artists wanting to learn about the latest techniques for deploying real-time, physically-rendered 3D models.