Zach Bohn (Sr. Staff Technical Designer, Santa Monica Studio)
Location: Room 303, South Hall
Date: Thursday, March 23
Time: 4:00 pm - 5:00 pm
All Access Pass, Core Pass
Design, Visual Arts
Vault Recording: Video
Audience Level: Intermediate
In this session, Zach Bohn, Sr. Staff Technical Designer at Santa Monica Studio, will discuss the development of God of War Ragnarök's User Interface (UI) and, more broadly, the role of a UI team/individual on a project.
In further detail, this talk covers the unique role of the UI discipline in game development and the challenges it faces from design/engineering and artistic perspectives, how to best structure a UI team to ensure its success, and the internal Santa Monica critique of God of War (2018) and how it formed the foundational cornerstones of developing the sequel's UI.
At the end, there will be several tips and tricks on how to optimize the technical aspect of UI, and things to look out for during production.
Attendees will gain knowledge on how to better support UI roles on a project and become informed on ways to build a flexible technical framework. In addition, this lecture should help provide details on what it takes to build UI on a AAA scale and the importance of developing these systems early.
This is for teams looking to bolster their UI development and learn how to avoid common pitfalls that are unique to UI/UX, as well as tips for advanced technical designers who are looking to optimize their UI pipeline.