GDC 2025 Session Viewer
Godot Is Growing Fast—Here's How It Powers Enterprise Success (Presented by W4Games)
Juan Linietsky (CEO, W4 Games)
Nicola Farronato (CEO, W4 Games)
Clay John (Technical Director, W4 Games)
Location: Room 2020, West Hall
Date: Thursday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Business & Marketing, Programming
Format: Sponsored Session
Vault Recording: Video
Audience Level: All

Godot, often called the "Blender" of game engines, is the fastest-growing piece of game engine technology today, with a rapidly expanding community that doubles in size every year. Widely adopted by emerging developers, it's also making inroads into enterprise with well-known, established studios. This session provides the definitive guide to using Godot at the enterprise level. We'll cover everything it can do, its distinct advantages, the maturity of its platform support, and its promising future. Whether you're starting out or working on high-end productions, discover how Godot can elevate your next project.
Takeaway
This session reviews Godot’s rapid adoption, standout features, and notable projects, showcasing how enterprises leverage it to achieve what other technologies cannot.
Intended Audience
This session is designed for established studios seeking to scale their complex productions with Godot or simply curious to explore its full potential.