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"Good Numbers" in Game Design

Alexander King  (Game Designer, Independent)

Location: Room 207, South Hall

Date: Friday, March 24

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: Video

Audience Level: All

Do you ever find yourself designing something for a game and needing to plug in some numbers? If you only need a couple of them, probably anything will do. But it might be that you need a whole set of numbers, possibly even an unending set of them. Where do you start? Which ones should you pick?

Designer and spreadsheets aficionado Alexander King shares his solution: Compiling a document of "Good Numbers" that are handy to use in a wide range of situations. In this talk, he'll share what properties make numbers "good" for use in games, and how to make your own toolkit to use in your own work.

Takeaway

Attendees will be introduced to a practical method for generating "good" numbers to use when designing game systems, learn more about the design affordances of particular progressions, and come away with a greater understanding of why certain groups of numbers seem more aesthetically pleasing than others.

Intended Audience

This is for game designers of all kinds, including digital and board game designers. The takeaways are particularly applicable to designers of more numerically oriented games, like RPGs or incremental games, but they're relevant to any genre of game that has numbers visible to the player.