Nate Trost (Developer Relations Engineer, Android Games, Google)
Location: Room 3020, West Hall
Date: Tuesday, March 21
Time: 3:50 pm - 4:20 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsor Developer Summit
Vault Recording: Video
Audience Level: Intermediate
This session will explore the two graphics APIs available to games running on Android: OpenGL ES and Vulkan. The pros and cons of each API will be discussed. A case study of the performance and power benefits of Vulkan will be presented. Recommendations will be given on when to consider supporting both APIs versus one or the other.
Takeaway
Attendees will learn the details of OpenGL ES and Vulkan on Android, understand the performance and power benefits of Vulkan, and know which API(s) to use for their game.