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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Ishan Sharma (Sr. Product Manager in Google Cloud, Google)
Guillaume Delignières (Engineering Manager, Matchmaking Service, Unity)
Location: Room 2011, West Hall
Date: Monday, March 20
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
Google Kubernetes Engine (GKE) is a managed environment for deploying, managing, and scaling containerized applications using the Google Cloud Platform. GKE can be used to power a number of critical player-impacting game features. This talk will discuss how Unity uses GKE to power its multiplayer matchmaking services, and how GKE can be used to scale these workloads to meet the demands of millions of players.
Developers will leave with a greater knowledge about Kubernetes, and in particular, GKE, and how they can apply it to game services that require scale.
Developers working with containers and Kubernetes for game services. Server-side developers, dev ops, live ops.