Simon Cooke (Developer Relations Engineer, Android Games, Google)
Location: Room 3020, West Hall
Date: Tuesday, March 21
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
The Android Game Development Extension for Visual Studio (AGDE) continues to provide support for developing games for Android in ways that integrate well with your existing development environment.
In our newest release, we're adding Profile Guided Optimization (PGO) support. Join us to learn what PGO is, how it works, how to use it, and how with some work on your side you can bake it into your build process. As a consequence of this, we'll show you how to reduce the load on your testers by multiplexing their work across devices in your test lab, increase the number of devices you're testing on, be ready to test your games on Firebase, and improve the runtime performance of your games by 5% - or in some cases even more.
Intended Audience
Senior Software Engineering Staff, Release Engineers, Continuous Integration Engineers, Test and QA Leads, Software Test Engineers