Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Jake Strasser (Developer, House House)
Pass Type: All Access Pass, Core Pass
Vault Recording: TBD
During the creation of Untitled Goose Game, Jake developed a level design practice informed by his filmmaking background. Rather than sculpting levels with greyboxes and working an environmental context onto them, he went location scouting (with the help of Street View) for real world places that fulfilled the game's design needs. Using this method, the level design of the goose game is a collage of real-world spaces - an interplay of requirements set by chosen source locations, level affordances, and aesthetic restrictions.
Come and hear about this process and its benefits, and find out which village in England the goose game is based on.
Attendees will gain insight on the development of Untitled Goose Game, and hear about an applied approach to interdisciplinary level design. They will get a behind the scenes look at bits of development, and hear some arguments about why it's good to ground digital spaces in real places.
This talk is for multidisciplinary developers interested in making games that respond to real spaces, and level designers and environment artists interested in blurring the distinction between the two disciplines.