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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Gotham Knights': Using Systemic Audio Tools to Build a Vibrant Gotham City

Dustin Reid  (Advanced Audio Designer, WB Games Montreal)

Stéphane Beauchemin  (Lead Audio Programmer, WB Games Montreal)

Location: Room 3006, West Hall

Date: Wednesday, March 22

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Lecture

Vault Recording: Video

Audience Level: All

In this session, WB Games Montreal's Dustin Reid and Stéphane Beauchemin provide an overview of the audio pipeline that brings Gotham City to life in Gotham Knights, an open-world co-op action-RPG developed with Audiokinetic's Wwise and a customized Unreal 4 game engine.

The session includes a look at their design pillars, the challenges they presented, and the tools that were developed to deliver on their vision. They explore some of the more ambitious systems designed for the game, with particular emphasis on the use of spatial audio, dynamic environmental reflections, and modular ambient systems. With the help of captured material they break down sequences and sections from the game to demonstrate these systems in practice, both isolated and in concert.

Takeaway

Attendees will walk away with practical audio world-building philosophies and knowledge that they can immediately begin to explore in their own work. More advanced conference-goers will glean useful information with regards to spatial audio, propagation, and dynamic reflections.

Intended Audience

This is for game audio professionals of all disciplines and levels—including design, technical design, and programmers—but the lecture assumes a fundamental understanding of audio principles and terminology.