Dustin Reid (Advanced Audio Designer, WB Games Montreal)
Stéphane Beauchemin (Lead Audio Programmer, WB Games Montreal)
Location: Room 3006, West Hall
Date: Wednesday, March 22
Time: 2:00 pm - 3:00 pm
All Access Pass, Core Pass, Audio Pass
Vault Recording: Video
Audience Level: All
In this session, WB Games Montreal's Dustin Reid and Stéphane Beauchemin provide an overview of the audio pipeline that brings Gotham City to life in Gotham Knights, an open-world co-op action-RPG developed with Audiokinetic's Wwise and a customized Unreal 4 game engine.
The session includes a look at their design pillars, the challenges they presented, and the tools that were developed to deliver on their vision. They explore some of the more ambitious systems designed for the game, with particular emphasis on the use of spatial audio, dynamic environmental reflections, and modular ambient systems. With the help of captured material they break down sequences and sections from the game to demonstrate these systems in practice, both isolated and in concert.
Attendees will walk away with practical audio world-building philosophies and knowledge that they can immediately begin to explore in their own work. More advanced conference-goers will glean useful information with regards to spatial audio, propagation, and dynamic reflections.
This is for game audio professionals of all disciplines and levels—including design, technical design, and programmers—but the lecture assumes a fundamental understanding of audio principles and terminology.