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Graduated and Unemployable: Who We Are Leaving Behind

Ty Underwood (Professor of Game Design, Lake Washington Institute of Technology)

Location: GDC Industry Stage, Expo Floor, South Hall

Date: Friday, March 20

Time: 11:30am - 12:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Special Event

Format: Session

Vault Recording: TBD

Audience Level: All

For many game design departments, there is a jarring disconnect between the expectations and assumptions of a graduating student, and the world of employment they are walking into. As Game design departments have pivoted to take on the role of industry job training, graduating students are manipulated by, exploited by, and excluded from the work they are trained to do. In this talk I outline 5 ways I have helped students better protect themselves and fight for better treatment and better careers in my own classroom. From student burnout, team projects, marginalized workers, and industry culture - the industry is changing, and the role of us as educators must change too.

Takeaway

Attendees will learn five under-developed areas of classroom development that they can use to adapt into their existing curricula. By using examples and how it connects to the industry, attendees will be equipped with ways they can make immediate changes that materially help students in their classes be more prepared for the job market and their long-term career.

Intended Audience

Undergraduate professors, educators for grades 8-12, industry professionals interested in improving the transition from education to employment.