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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'Gran Turismo 7': Sound Design of the Real Driving Simulator

Masao Kimura  (Sound Designer, Polyphony Digital Inc.)

Daisuke Takeuchi  (Audio Programmer, Polyphony Digital Inc.)

Takashi Minagawa  (Audio Engineer, Polyphony Digital Inc.)

Location: Room 3006, West Hall

Date: Wednesday, March 20

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

In this session, Polyphony Digital Inc.'s Masao Kimura, Daisuke Takeuchi, and Takashi Minagawa explain how they achieved their sound design in their latest title, Gran Turismo 7. The session focuses on both design and technical aspects of the sound design in the game—including the process of car engine sound creation, along with its history throughout the series.

The process includes: recording session arrangement, car driving, miking, mixing, editing, and implementing the game. An overview of car engine sound tools and engine sound synthesis system that drives a major part of the creation process are also shown. In addition, spatial audio effects such as impulse response and early/late reverb system, which embellish the soundscape in the game, are explained and explored.

Takeaway

Attendees will learn more about the process of sound design and audio technology in Gran Turismo 7. This includes the car engine sound recording and implementation techniques, audio tools used in the title, and audio effects utilized to enhance the audio experience.

Intended Audience

This is for sound designers, audio programmers, and others interested in game audio development. Interest in car sound is a plus. This talk is broadly accessible to someone with a basic understanding of game audio.



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