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Martin Stich (Director of Engineering, NVIDIA Corporation)
Location: Room 153, South Hall
Date: Wednesday, March 20
Time: 12:30pm - 1:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: TBD
Audience Level: All
NVIDIA's RTX GPUs now make ray tracing in video games a reality - something difficult to imagine just a few months ago. This talk discusses the evolution of RTX technology, showcasing its power in recent and upcoming games, and presents NVIDIA's vision for the future of ray tracing and real-time computer graphics.
Current and future state of the art in ray tracing and real-time computer graphics.
Graphics programmers, art directors, producers.