GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Graphics Reinvented: RTX Update (Presented by NVIDIA)

Martin Stich (Director of Engineering, NVIDIA Corporation)

Location: Room 153, South Hall

Date: Wednesday, March 20

Time: 12:30pm - 1:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

NVIDIA's RTX GPUs now make ray tracing in video games a reality - something difficult to imagine just a few months ago. This talk discusses the evolution of RTX technology, showcasing its power in recent and upcoming games, and presents NVIDIA's vision for the future of ray tracing and real-time computer graphics.

Takeaway

Current and future state of the art in ray tracing and real-time computer graphics.

Intended Audience

Graphics programmers, art directors, producers.