GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG

Jamie Antonisse (Creative Director, Sirvo Studios)

Location: Room 303, South Hall

Date: Friday, March 20

Time: 11:30am - 12:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Four years ago, the developers of Guildlings set out to build a story-driven fantasy game that felt natural on a phone. However, this seemingly modest goal proved challenging. By convention, a great mobile game caters to mobile attention span: it is a quick burst of enjoyment that can be picked up and put down at any time. A good story, on the other hand, requires investment, and is most rewarding when readers/players immerse themselves deeply.

In this session, the developers will talk about their design through the lens of this conflict, and show how their many prototypes eventually led them to a new take on classic RPG mechanics.

Takeaway

Attendees will come away with new insights into how platform affects narrative experiences, and a new appreciation for the attentional resources players bring to bear on mobile devices. They will also get our analysis on the strengths and limitations of classic RPG mechanics for phones.

Intended Audience

While this talk is aimed primarily at mobile game designers, no special knowledge is required. Anyone who is curious about bringing a high-quality narrative experience to a mobile device is welcome.