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Chris Burgess (XR Product Manager, Ultraleap)
Pip Turner (XR Software Engineer, Ultraleap)
Location: Room 3022, West Hall
Date: Wednesday, March 23
Time: 10:30 am - 11:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Design
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Not Recorded
Audience Level: No
Hand tracking is a powerful interaction tool that bridges the gap between physical and digital.
VR location-based experiences (LBE) bring players together within a simulated environment to create a shared, memorable experience. Despite being in person, players are effectively hidden from one another within a headset. Hand tracking is used to increase the sense of presence, and provide a natural way for people, of all ages and abilities, to interact with one another.
Adding natural interaction to home VR gaming where someone could be thousands of miles away from their friends is equally, if not more, important.
With hand tracking, players use their hands in intuitive, delightful and unexpected ways. As developers, we need to provide context and guidance to help onboard users – from the novice to the expert.
In this session, we'll cover examples of interactions used in LBE that are easily adopted and applied to home VR gaming.
This talk will provide an overview of hand-tracking, its application within LBE, and discuss how lessons learnt from LBE can be applied to at home VR gaming.
Game designers and producers will benefit from this talk. Experience developing VR and AR experiences (irregardless of use case, or experience with hand tracking) is beneficial but not required.