View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
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Kristian Rømer (Senior Sound Designer, IO Interactive)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
This session will center around the design of controller vibrations, how the knowledge and expertise of sound designers in collaboration with game design can bring experiences to a new level using audio driven haptics.
Playing games is an intense sensory experience. We are bombarded with audiovisual feedback to both inform players of gameplay significant events and to keep them engaged and immersed in the world. We found that using high fidelity haptics could allow us to both make the game feel more responsive and increase immersion. As with auditory feedback, good haptics shouldn't draw the players attention, they work on a subconscious level and should refrain from breaking the illusion of the experience.
This talk explores design principles and strives to inspire how you can create audio driven haptics to support interactive experiences.
The possibility space of controller vibration design has entered a new era and this session will explore its relation to game audio. This talk will provide perspective and insights into the collaborative effort needed for haptic design, that aims to inform your approach to audio driven haptics.
This talk is targeted at game developers with interests in interaction design, game audio and/or controller feedback. Basic knowledge of game audio is helpful but not needed for this session.