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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Hardware-Accelerated Global Illumination with Snapdragon and Unreal Engine 5 (Presented by Qualcomm Technologies)

Edward Dorobek  (Engineer, Qualcomm Technologies, Inc.)

Location: Room 2011, West Hall

Date: Wednesday, March 20

Time: 5:00 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate

Qualcomm Technologies, Inc.

The future of mobile graphics is available today on Snapdragon devices. Join our technical session to see how the team at Snapdragon Studios enabled advanced ray tracing features in Unreal Engine 5 on Snapdragon devices. In this session, we will discuss the current state of hardware accelerated ray tracing technology on Snapdragon with a focus on ray-traced shadows and global illuminations using Lumen. We will also cover how we optimized these features and provide best practices for game developers who want to leverage ray tracing to bring their mobile games to the next level.


Attendees will learn about what Unreal Engine 5 ray tracing features they can use on Snapdragon devices. They will also learn how to develop content that utilizes these features while still achieving performant framerates.

Intended Audience

This talk is intended for any game developers (particularly programmers and artists) interested in using Unreal Engine 5 for mobile Android games.

Connecting the Global Game Development Community

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