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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Hearing Health in Video Games

Brian Schmidt  (Founder, GameSoundCon)

Location: Room 3002, West Hall

Date: Thursday, March 21

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy, Audio

Format: Session

Vault Recording: Video

Audience Level: All

This year, the World Health Organization (WHO) began reaching out to the video game audio community and invited those involved in the game industry and esports to participate in their June 2023 Make Listening Safe consultation. One of the outcomes of the June and subsequent meetings was recognition of the desire to make the game industry better aware of issues around listening safety.

This talk discusses the current factors affecting hearing health for the game industry, and discuss some things we may be able to do as game developers to help make listening safer for the players who enjoy our games. Topics include the current work at the WHO, how sound can affect hearing, potentially mitigation strategies and how safe listening may be a ‘close cousin’ to features such as loudness standards, accessibility and listening environment.

Takeaway

Attendees will leave with a better understanding hearing health, and how small changes in how we create games may be able to affect the hearing health of our players

Attendees will also be able to actively participate in discussions around the topic, and feel like their input is heard.

Intended Audience

Sound Designers, Game Designers, Game Accessibility specialists will all be able to participate in the creation of a 'best practices' document, and also be invited to continue discussion after GDC is over.



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