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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Hearing Through the Chaos: Working as Audio QA on 'Suicide Squad: Kill the Justice League'

Georgia Mae Ayling  (Audio and Narrative Feature Tester, Rocksteady Studios Ltd)

Location: Room 3002, West Hall

Date: Thursday, March 21

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: Intermediate

The question asked most when you tell someone you work in Quality Assurance is "You just get to play video games all day, right?". A more accurate question for my job would be: "You just get to listen to video games all day, right?". Suicide Squad: Kill The Justice League is a unique gaming experience combining open world, AAA storytelling and cross platform multiplayer co-op. This session will cover how Quality Assurance was scoped for testing Audio, the tools and methodologies used in the process and the main challenges faced in the process. It will dive into topics such as how audio specific tools were used to support testing, how decisions around database management were effective to the workflow and time management while supporting a number of separate teams.


Key takeaways from this session will be a new perspective on approaching audio testing as a specialist area, the challenges of testing an online open world game and how QA and Developer partnerships can productively and positively impact a game's development.

Intended Audience

This talk is aimed at benefiting members from all areas of audio departments and quality assurance departments in game development.

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