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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Hit Features Across the PeopleFun Portfolio: Training New Feature Owners

Carol Miu  (CEO, PeopleFun)

Jonathan Lindsay-Rivera  (Product Manager, PeopleFun)

Location: Room 3007, West Hall

Date: Wednesday, March 22

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: All

PeopleFun's Carol Miu, CEO, and Jonathan Lindsay-Rivera, Product Manager, discuss design, A/B testing, and KPIs of hit features, such as the Highlighters Event in Wordscapes Search.

Carol will discuss her career journey at PeopleFun from Senior Director of Product to CEO and what it takes to grow a mobile gaming business from $100 million to over $300 million in annual revenue. The presentation will segue to how to bootcamp bright new product talent into feature owners in just a few months, from feature design, KPI setting, development team management, LiveOps tuning, A/B testing, and user behavior analytics.

Jonathan will speak on his early career experience from starting as a Game Data Analyst on Wordscapes Search in early 2022, training on product management, and growing into the owner of the Highlighters feature.


Attendees will learn how to design and A/B test collectible vanity features that are portable across casual portfolios. Product leaders will gain insight on how to bootcamp new product managers in two months. Junior professionals will learn what it takes to grow into a feature owner.

Intended Audience

This is for anyone—from product managers to designers to data analysts at all levels within gaming companies. In particular, product leaders mentoring new talent and game industry professionals seeking to grow into feature ownership will benefit from this session.