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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Hitman: Building a Material Library to Texture the World of Assassination (Presented by Adobe)

Morten Olsen  (Lead Environment Artist, IO Interactive)

Date: Tuesday, July 20

Time: 10:50am - 11:20am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Not Recorded

Adobe

The attention to detail and the amount of variation in the propping of environments in Hitman is like nothing else in the industry, and to achieve this the team needed a lot of props. This talk will dive into how IO Interactive utilized Adobe Substance 3D Designer and Painter in their texturing pipeline for the impressive amount of assets in the game. The audience will get a closer look at the Hitman prop library, and how a range of base materials was created in Designer and applied in Painter to keep texture quality consistent and production time low. Get some insights on how this combines with outsourcing and artistic freedom on a large production.

Takeaway

Some recommendations and insider tricks regarding material creation workflows with Substance 3D Designer and Painter, and how to set up a curated library of materials.

Intended Audience

Technical and environment artists, and anyone curious about material creation workflows.