This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Dustin Adair (Owner, Scary Robot Productions)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Vault Recording: TBD
Audience Level: All
In this talk, Dustin Adair, the owner of Scary Robot Productions, shares how a small game developer managed to get permission to create a game based on the beloved Tribble from Star Trek lore—as well as how they secured a license to create a game based on the classic 1960s TV series, Lost in Space.
Dustin will detail exactly how it all came about and what the best strategies are for developers looking to work with an existing intellectual property, going into the advantages and disadvantages that come along with working with an existing IP and their license holders. Finally, he'll go into the use of a public domain IP, which doesn't require any licensing but may come with its own limitations.
Attendees will learn how even small indie developers can work with existing intellectual properties ranging from high-profile, licensed titles to license-free, public domain titles. Additionally, they will learn the advantages and disadvantages that come along with working with an existing IP.
This is for all game developers of any experience level who are curious about creating games that feature an existing IP, and how to go about making it happen.