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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

How Arm is Advancing Android Gaming in the Cloud (Presented by Arm)

Nick Cook  (Sr. Principal System Solutions Architect, Arm)

Rosen Sharma  (CEO,

Date: Tuesday, July 20

Time: 2:00pm - 2:30pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

Vault Recording: Not Recorded


This session discusses the evolution of game play and game delivery on the Arm architecture. It begins with a review of network-based multiplayer gaming relying heavily on the client device. We will then discuss the multiple options that have been enabled by Arm and Arm’s partners to transition to Android cloud-based gaming delivery with options for higher or lower client-side involvement. This will include an overview of available Arm-native development options and the benefits of developing Android and iOS-based games in an Arm development environment. We will discuss real-world examples from Arm partners including N2I (nothing to install), Genymotion, Anbox and will conclude the session with an overview of their new Android gaming platform as a service.


Many options exist for developers, gaming studios and game hosters to support Android gaming in the cloud. New offerings make it easy to develop Android and iOS-based games on Arm. And with options to deliver top quality games on low-end devices, you can serve a broader gamer audience than ever before.

Intended Audience

This session is intended for cloud gaming developers, gaming studios and companies hosting cloud gaming infrastructure. Arm and its partners will discuss developments that can lead to higher engagement, faster time to market and improved TCO.