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How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge

Adam Alker  (Head of Transformation, People Can Fly)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design, Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: No

What happens when your title scale up along with your studio? Is it something desirable or maybe quite opposite - it may jeopardize your project? Probably, the answer depends on the specific context, and we want to share with you a history of production of Outriders and the huge growth of the People Can Fly Studio

Takeaway

(1) Do not underestimate Vertical Slice phase;
(2) Pay-off the technical debt sooner then later;
(3) Do not outsource uncertain or unknown tasks;
(4) Great developers deserves great leaders;
(5) Use lean methods and limit work in progress ;

Intended Audience

Studio Heads / Producers / Designers / Dev Leads