GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

How Do You Make VR for Everyone?

Doug North Cook (Asst. Professor of Immersive Media, Chatham University)

Robin Hunicke (CEO, Funomena)

Cy Wise (Co-founder and Live Raccoon, [unnamed next venture])

Kat Harris (Designer and Developer, Microsoft)

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

In October 2018 a group of VR designers, researchers, and creators met to try and answer the question "How do we make VR for everyone?". This meeting, hosted by the Fallingwater Institute, included game engine researchers, academics, game designers, and others. The group spent four days in the woods together focusing on a variety of issues including: accessibility, representation, and diverse content and voices. This panel explores the outcomes of those conversations for the participants, their companies, and the industry.

Takeaway

Attendees will gain a greater understanding of how to approach immersive experience and game design in way that provides greater access to a variety of people.

Intended Audience

Though this panel is open to anyone with an interest in this topic it will be especially relevant for those actively developing immersive experiences and games. Attendees should come with an openness to the topic and hopefully a few questions to ask.