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Pass Type: All Access, VRDC Add On - Get your pass now!
Topic: Game VR/AR
Vault Recording: TBD
Audience Level: All
In October 2018 a group of VR designers, researchers, and creators met to try and answer the question "How do we make VR for everyone?". This meeting, hosted by the Fallingwater Institute, included game engine researchers, academics, game designers, and others. The group spent four days in the woods together focusing on a variety of issues including: accessibility, representation, and diverse content and voices. This panel explores the outcomes of those conversations for the participants, their companies, and the industry.
Attendees will gain a greater understanding of how to approach immersive experience and game design in way that provides greater access to a variety of people.
Though this panel is open to anyone with an interest in this topic it will be especially relevant for those actively developing immersive experiences and games. Attendees should come with an openness to the topic and hopefully a few questions to ask.