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GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Nicholas Fortugno (COO & Co-Founder, Playmatics)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Advocacy, Design
Vault Recording: TBD
Audience Level: Yes
Based on work with several journalistic organizations including ProPublica, Nick Fortugno walks through the process of how game can be made as part of news stories. Journalism has specific requirements and ethical considerations that even games for impact typically do not, so in this talk, Fortugno outlines best practices drawn from released case students of award-winning games that have worked hand-in-hand with greater journalistic projects. Insights range form how "truth" is defined differently in different fields, how editing works in journalism and where rigor matters, and how research processes change when working with news organizations. Overall, this talk demonstrates the potential for games to be used in new ways, but also some of the obstacles they face when colliding with the expectations of other industries.
Audiences will learn a set of best design practices for creating journalistic games. The talk will showcase how the process of partnering with journalists to develop a game worked, and that gives key tips on how to make such a development process move smoothly.
This talk is targeted at game developers interested in working in games for impact, particularly around journalism. The talk will introduce basic concepts of instrumentalized game design, so no previous experience working in serious games is needed nor any specialized technical knowledge.