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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

How LiveOps Allows Games to be Played as Intended, Always

Justin Chan  (Senior Live Producer, Riot Games)

Location: Room 3016, West Hall

Date: Wednesday, March 20

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Leadership

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Live Operations means different things to different companies - this talk provides an overview of how Riot has utilized a Live Ops organization to maintain a healthy experience for players from a production perspective. It looks at some initial guidelines for shifting from a single game monolith to a platform of services, and suggestions on how to develop meaningful live KPIs that reflect the player experience. The session reviews a case of a large, cross-game incident, and how to drive positive change between those teams as a producer.


Attendees will get a perspective on some of the growing pains after your first game, and considerations of how to develop an operational health report that fits your games and platforms.

Intended Audience

Producers and operational health owners for GaaS products, particularly those either on their first game, or those looking to expand into additional live titles after a first game.

Connecting the Global Game Development Community

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